Aug 17, 2009, 02:20 AM // 02:20
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#2041
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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Monk/Elementalist
12 + 1 + 1 Healing Prayers
11 + 1 Divine Favor
6 Earth Magic
Healing Breeze
Patient Spirit
Dwayna's Kiss
Vigorous Spirit
Cure Hex
Kinetic Armor
Balthazar's Spirit
Healer's Covenant
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Aug 17, 2009, 03:37 AM // 03:37
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#2042
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Mad Lord of Milk
Monk/Elementalist
12 + 1 + 1 Healing Prayers
11 + 1 Divine Favor
6 Earth Magic
Healing Breeze
Patient Spirit
Dwayna's Kiss
Vigorous Spirit
Cure Hex
Kinetic Armor
Balthazar's Spirit
Healer's Covenant
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oh wow that's a bad build.
how fast do you run out of energy?
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Aug 17, 2009, 05:11 AM // 05:11
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#2043
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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W/N
Str 11+1
Axe 12+1+1
Curses 6
Bull's
DChop
Dismember
Whirling Axe {E}
Frenzy
Rush
Plague Touch
res sig
so SICK AND TIRED of dagger rangers, EDA spambots and AoS
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Aug 17, 2009, 05:45 AM // 05:45
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#2044
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Quote:
Originally Posted by Rampage
Who the hell cares what people run in RA? It's RA. If you're tired of sub-par builds, gtfo and play TA. I absolutely hate people who think RA is super serious. It's not. It's a place to screw around.
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99% of RA thinks RA is serious. The Frenzy Healsig Assassin screamed obscenities at me for not keeping him up the other day. I care what other people run, because it affects if we win or not, and I like to win.
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Aug 17, 2009, 06:05 AM // 06:05
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#2045
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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When I want to play bad builds, I want to play with others running bad builds.
When I want to play efficient builds, I want to play with others running efficient builds.
This half and half shit in the current RA is the worst of both worlds.
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Aug 18, 2009, 05:37 PM // 17:37
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#2046
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Desert Nomad
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Quote:
Originally Posted by Bobby2
W/N
Str 11+1
Axe 12+1+1
Curses 6
Bull's
DChop
Dismember
Whirling Axe {E}
Frenzy
Rush
Plague Touch
res sig
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Monk`s love
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Aug 19, 2009, 12:13 AM // 00:13
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#2047
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by Chocobo1
99% of RA thinks RA is serious. The Frenzy Healsig Assassin screamed obscenities at me for not keeping him up the other day. I care what other people run, because it affects if we win or not, and I like to win.
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VEry much this.
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Aug 19, 2009, 01:47 AM // 01:47
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#2048
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by Chocobo1
99% of RA thinks RA is serious. The Frenzy Healsig Assassin screamed obscenities at me for not keeping him up the other day. I care what other people run, because it affects if we win or not, and I like to win.
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This is why trolling american districts with my 55hp unyielding aura monk is so gratifying.
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Aug 19, 2009, 03:37 AM // 03:37
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#2049
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Academy Page
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Mesmer (12 FC 12 Illusion)
Inspired Enchantment
Inspired Hex
Arcane Larcenery x2 (Steals spell)
Illusion of Pain
Res Sig
Sig of Illusions
Power Drain
I run only this on my mes ^^. Try it it'll surprise you; gets really versatile.
Btw agreed RA = screwing around mostly
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Aug 20, 2009, 01:52 AM // 01:52
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#2050
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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Warrior/Paragon
12 Spear Mastery
12 + 1 + 1 Strength
Flail
"Coward!"
Barbed Spear
Maiming Spear
Blazing Spear
Lion's Comfort
Enraging Charge
Resurrection Signet
Make sure to pack a Vampiric spear and Stonefist Insignia.
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Aug 20, 2009, 02:12 AM // 02:12
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#2051
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Krytan Explorer
Join Date: Dec 2006
Location: Texas
Guild: [clap]
Profession: E/
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Quote:
Originally Posted by Venez
Mesmer (12 FC 12 Illusion)
Inspired Enchantment
Inspired Hex
Arcane Larcenery x2 (Steals spell)
Illusion of Pain
Res Sig
Sig of Illusions
Power Drain
I run only this on my mes ^^. Try it it'll surprise you; gets really versatile.
Btw agreed RA = screwing around mostly
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That build looks pretty fun. Maybe take out PD for Arcane Thievery for another steal. Most diverse build ever (once you steal the skills)
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Aug 20, 2009, 04:56 AM // 04:56
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#2052
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by Bobby2
so SICK AND TIRED of dagger rangers, EDA spambots and AoS
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Well at least shield bash takes care of the rangers. Never thought I'd defend VoR but due to the nature of rapid key spamming, VoR or empathy also completely hoses them. I'd even consider a cheesy SS necro since there's so many of them, it's like a population explosion of zombie lemmings.
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Aug 20, 2009, 08:30 PM // 20:30
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#2053
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Haven't posted here in almost a year. Wheee.
Currently running this in RA:
Mo/D
12+1+1 Healing Prayers
10+1 Divine Favor
8 Earth Prayers
2 Protection Prayers
Divine Intervention
Word of Healing
Patient Spirit
Draw Conditions
Purge Conditions
Cure Hex
Armor of Sanctity
Signet of Rejuvenation
I guess skill icons don't work on this site anymore?
Anyway, Armor of Sanctity is very strong for RA. It does kind of make you weaker against Hammer Warriors (can't stop the knocklock as you would with a /W skill), though, so I configured the bar to best get around that. First up is Divine Intervention. It's a tricky skill but workable in 4v4. Saves your ass (or someone else's) in a pinch when casting WoH would be too slow (or when it's recharging). I've always hated how the pure heal bar can fail against spikes - something which DOES happen in RA, believe it or not.
The other odd skill is Purge Conditions. Why not just run Mending Touch, you say? I like Purge because it is quick and gets rid of everything. It gets deep wound off me when I need it off. It gets rid of daze, which pops up occasionally in RA. The faster recharge of Mending Touch doesn't really matter. You don't need to spam it on yourself - Patient Spirit is more efficient.
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Aug 21, 2009, 06:49 AM // 06:49
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#2054
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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No guardian means you will have to get used to losing a lot.
1 Hex removal means you will probably lose against mass-hex.
And people who come moan about TA where they dont usually run guardian: They do have an anti-melee usually.
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Aug 21, 2009, 10:39 AM // 10:39
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#2055
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by deluxe
No guardian means you will have to get used to losing a lot.
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Not really.
I love Guardian, but I've found that spreading your spec just to accommodate a 5 second Guardian isn't worth it for RA. In the amount of time that it takes to cast Guardian, you are usually better off just kiting and saving that energy for something else. Armor of Sanctity is much more efficient. It casts very quickly and even if it gets stripped, you still caused 10 seconds of weakness. Yes, Guardian can be cast on others, but you can still inflict weakness with Armor of Sanctity even if they aren't specifically attacking you.
A second hex removal would possibly be better than Sig Rejuv but I'm really not convinced. Sig Rejuv is obviously better against non-hex teams and even against hex teams, it provides free healing. A lot of hexes are just things that you heal through. Be watchful of the incoming hexes that are most dangerous and remove those with Cure Hex, then try to maximize the efficiency of your heals for the rest.
TBH, hexes seem to be a bit less prevalent now. I think a decent amount of people that were playing Necros or VoR Mesmers are now playing Escape Dagger Rangers.
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Aug 21, 2009, 04:12 PM // 16:12
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#2056
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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trust me, hexes are ALWAYS present. its just the number of ranger narutos that increased that greatly that it makes it look as if there was less hexers present. but its all merely an illusion.
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Aug 21, 2009, 05:56 PM // 17:56
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#2057
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Aug 22, 2009, 02:28 AM // 02:28
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#2058
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Because it's not needed. You put Armor of Sanctity up and they do barely any damage.
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Aug 22, 2009, 07:02 AM // 07:02
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#2059
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Krytan Explorer
Join Date: Feb 2006
Guild: Mystic Spiral [MYST]
Profession: R/
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Gogo put AoS on your mesmer/necro/ele !
Even though i like AoS, I think guardian is a must have. Backlining physicals is not only a problem for monks, but for a lot of casters. If you can relieve some pressure with guardian (and prevent dshot hitting stuff) I'd say that's pretty useful.
Last edited by Faure; Aug 22, 2009 at 07:05 AM // 07:05..
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Aug 22, 2009, 10:25 AM // 10:25
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#2060
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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well, d shot will be hitting guardian instead of things guardian should protect from d shot.
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